Bears

Winter Carnival Events

 


EVENT: Rock Band Video Game

PARTICIPANTS: Four students from each class

RULES: Four students will play the game at a level to be determined by student council. The winning class team will be determined by the video game's scoring.

 

 

EVENT: Freestyle Air Guitar

SCORING
1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

STUDENTS PARTICIPATING: Two persons from each class.

RULES:

Objective: To dance in front of judges to a song picked by Student Council. The song WILL NOT be known by contestants until time of competition.

Any two people from each class must dance to a song for a maximum of two minutes. The same song must be used by all. Judges pick the pest performance in their opinion.

 

 

 EVENT: Fruit Roll

SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 STUDENTS PARTICIPATING: 1 girl and 1 boy

 RULES: To roll the fruit (or other suitable item) to your partner at the end of the gym, and then back to the center line (starts from center court line in the gym). Partner cannot take over until you have crossed the line. You may only use your nose to push the fruit. If you blow it, or push it with any other part of your body you will be disqualified.

 

 

EVENT: Art

DUE DATE: 1 Week prior to the beginning of Winter Carnival

SCORING:

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

STUDENTS PARTICIPATING

One entry from each class.

RULES: Art entries may be any two-dimensional work created with any medium, but must be based on the years’ Winter Carnival theme. No size limitations, No artworks as part of an art class may be submitted.

CRITERIA FOR JUDGING: Judges will look for evidence of composition, craftsmanship, presentation, and the unique interpretation to this years’ theme.

 

 

EVENT: Essay

SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 In the event of a tie each class will be given the same score.

 STUDENTS PARTICIPATING

One entry from each class, entry must be typed double space with author’s name and class.

 RULES

Essay should be based on Winter Carnival theme for that year.

 

 

EVENT: Poetry

SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

In the event of a tie each class will be given the same score.

STUDENTS PARTICIPATING

One entry from each class, entry must be typed, double spaced with author’s name and class name.

RULES

Poetry theme must be based on Winter Carnival theme for that year.

 

 

EVENT: Foyer Windows

SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 STUDENTS PARTICIPATING

 One entry from each class, with as many as wanted participating.

 RULES

 Windows must be decorated based on the theme of winter carnival for that year. Paints and brushes will be available in the lobby at the top of the stairs to the office. Windows will be clearly labeled for each class, and painting must be done on the acrylic taped over windows.

 

 

EVENT: Sculpture

DUE DATE: 1 week prior to the beginning of Winter Carnival

SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

STUDENTS PARTICIPATING: One entry from each class

RULES: Any three-dimensional material is acceptable. Sculptures may be any size but should be free-standing or supported with a sturdy base. No sculptures created as part of an art class may be submitted.

CRITERIA FOR JUDGING : Judges will look for evidence of compositional form, craftsmanship in presentation, and the unique interpretation to the years theme.

 

 

EVENT: Digital Imaging

DUE DATE: 1 week prior to the beginning of Winter Carnival

 SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 STUDENTS PARTICIPATING: One entry from each class

RULES: Computer graphic art entries may be any work created on a computer including but not limited to the use of digital camera. Entries should be no larger than 8 ½” X 11” and should be based on the Winter Carnival theme. No entries as part of an art class may be submitted.

CRITERIA FOR JUDGING: Judges will look for evidence of photographic composition, craftsmanship in presentation, and the unique interpretation to the theme.

 

 

EVENT: Musical Chairs

SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 In the event of a tie each class will be given the same score.

 STUDENTS PARTICIPATING

Two girls and two boys from each class.

 RULES

Objective: To score the lowest amount of points.

There will be one less chair than their are people. Chairs should be set up in alternating directions. People walk around the chairs in a large circle until the music stops. When the music stops all Sit. The person standing is eliminated from the game and one chair is pulled. Continue in this fashion until all but one person is eliminated.

Scoring will be as follows: As each person is eliminated they will be assigned a number (e.g.. The first person out will be #8, the second out #7, all the way through #1. When the game is concluded add the four scores for the members of each class. The class with the lowest score wins, second lowest 2nd and so forth.

 

 

EVENT: Mat Pack

 SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 In the event of a tie each class will be given the same score.

 STUDENTS PARTICIPATING

As many as possible from each class.

 RULES

Objective

To get as many students on the mat as possible, without any falling off.

Students will swing on a rope to the mat. The first person up will be handed the rope. After that no help will be given getting the rope. The person up must start in front of the line and swing to the mat. If any part of their body touches the floor on the other side of the line they are disqualified, which ends that classes turn. Once a person swings out to the mat they may not return to the floor, even on the right side of the line. Students will continue to swing to the mat until someone falls off. At that point a count will be taken to determine the number of students on the mat.

 

 

EVENT: Chin-Ups

 SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 In the event of a tie each class will be given the same score.

 STUDENTS PARTICIPATING

One boy from each class.

RULES

Objective: To do the most chin-ups

Student may be boosted to the bar. Hands must be forward. Chin must pass above the bar then go down until arms are completely extended to count as one pull-up. Feet or body must not touch wall. Count ceases when student can no longer pull chin past the bar. If feet or body touch the wall, the student will be disqualified. Student is given one chance only.

Scoring is based on the number of pull-ups completed. The person completing the most pull-ups is given first place and so on.

 

 

EVENT: Chin Hang

 SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 In the event of a tie each class will be given the same score.

 STUDENTS PARTICIPATING

 One girl from each class.

 RULES

 Objective: To hold one’s chin above the bar the longest. This is a timed event.

Hands must be forward. Student may be boosted to the bar. Chin must remain above the bar and not touch it. Feet or body may not touch the wall. If chin touches bar or goes below bar, that ends time. If feet or body touch wall student is disqualified. Student is given one chance. Longest time is 1st, shortest time is 4th.

 

 

EVENT: Hackeysack team

 PLACE: Gym

 SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 In the event of a tie each class will be given the same score.

 STUDENTS PARTICIPATING

Four students from each class (making four teams of four)

RULES

Objective: To keep the hackey-sack in the air for the longest period of time

The four students will stand in a circle. One student will start with the hackeysack in their hand. At the start of the clock, the hackeysack is tossed into the air and the participants use legs, chest, head, torso, etc., to keep the hackeysac “afloat”. At no time should the hackeysack stop moving. Arms and hands may not be used. In order for the timing to count, each person in the team must touch the hackeysack at least once; however, there should not be any player who is clearly dominating the game (i.e. one student who is good at hackeysack continually passes it to themselves to prolong the time). The team that keeps the sack in the air for the longest period of time is the winner. The rest of the places are given in order from longest to shortest time.

 

 

EVENT: Chess

 SCORING
1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

In the event of a tie each class will be given the same score.
STUDENTS PARTICIPATING
One person from each class.

RULES

See Mr. Goelzer for matchups and results.

 

 

EVENT: Taboo

 SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 STUDENTS PARTICIPATING:

Four students from each class.

 RULES:

Skills Needed: Good general fund of knowledge, a decent basic vocabulary, and an ability to think on one’s feet.

Object of the game: To get your teammates to guess as many words (designated for you on the Taboo cards) as possible within the time allotted without using any of the Taboo words listed on the card.

Procedure: Teams alternate taking short turns, with one person giving clues to the words and the rest of the team guessing. The opposite team keeps track of the timer and designates someone to oversee the clue giver and beep them if they use one of the taboo words in trying to get their team to guess. Play will end with teams having had equal opportunities to guess.

Scoring: Teams get a point for each word correctly guessed within the time allotted. The opposite team gets one point for any word for which the clue giver was beeped (because s/he used a taboo word in giving the clues…) or for any cards which the clue giver elects to skip.

Other rules will be specified at the game.

 

 

EVENT: Pie Eating

 SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 In the event of a tie each class will be given the same score.

 STUDENTS PARTICIPATING

One person from each class

RULES

Objective: To be the first one to finish all of your pie.

You may not use your hands to eat with or hold the plate. You must finish all of the pie. Each person must finish their pie in order to determine 2nd, 3rd, and 4th.

 

 

EVENT: Baby Bottle

 SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 STUDENTS PARTICIPATING

One person from each class

 RULES

Objective: To finish drinking out of a baby bottle in the least amount of time.

You must drink and finish all of the drink out of the baby bottle through the nipple. First one to finish all of the drink is the winner. All contestants need to finish their drink so that 2nd, 3rd and 4th places can be determined. Biting a larger hole in the nipple will result in a disqualification.

 

 

EVENT: World Language Vocabulary Scramble

SCORING
1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

In the event of a tie each class will be given the same score.

STUDENTS PARTICIPATING

Two students from each class will represent each of the 3 languages, French, Latin, Spanish. A total of SIX (6) students are needed for each class.

RULES

One language at a time will search for vocabulary words requested by judge from a pile on the floor. The words used are words that have been learned in class up to Winter Carnival. Students will stand with their backs to the pile until given the signal to begin the search. Words will be requested in English. They are printed on flashcards in the target language in a pile on the floor.

For Freshmen, the words are level one vocabulary. For sophomores, level two. For juniors, level three. For seniors in French & Spanish, the words will be level four. For seniors in Latin classes, the words will be level three vocabulary.

A maximum of 10 words will be played per level.

This is a game of recall and speed. The first team to bring each word to the judge scores 1 point, the second team scores 2 points, the third team scores 3 points, the fourth team scores 4 points. Any team that does not discover their word within the state time limit will be assigned 5 points. Low score at the end of each round will win.

 

 

EVENT: Freestyle Dance

 SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 STUDENTS PARTICIPATING: Two persons from each class.

 RULES:

 Objective: To dance in front of judges to a song picked by Student Council.

Any two people from each class must dance to a song for a maximum of two minutes. The same song must be used by all. Judges pick the pest performance in their opinion.

 

 

EVENT: Rope Climb

SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 In the event of a tie each class will be given the same score.

 STUDENTS PARTICIPATING

One person from each class.

RULES

 To be the fastest to climb up the rope and touch the beam. Only time up will be counted. The rope cannot be held at the bottom. Fastest is first and so on through 4th.

 

 

EVENT: Peg Board

SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 In the event of a tie each class will be given the same score.

 STUDENTS PARTICIPATING:

One person from each class

 RULES:

Objective: To climb up and down the peg board to score the most pegs. Each hole pegged counts as one. Each contestant must go all the way up and all the way down pegging each hole as they go. They are not allowed to skip holes or move only between two or three holes. Student may not touch the wall with their feet. If they skip holes, do not travel completely up and down, or touch wall with their feet they are disqualified.

 

 

EVENT: Wall Sits

SCORING
1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

In the event of a tie each class will be given the same score.

STUDENTS PARTICIPATING
1 girl/1 boy from each class

RULES
Objective: With legs at 90 degrees from the wall, shoulders, hips and palms to the wall, students will be timed to see how long they can remain in that position.  Times for girls and boys will be combined to determine placement of each class.

 

 

EVENT: Ping Pong

SCORING
1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

In the event of a tie each class will be given the same score.

STUDENTS PARTICIPATING
One person from each class

RULES

This is a double elimination event. First round is Seniors vs. Sophomore and Juniors vs. Freshman, In second round winners vs. winners and losers vs. losers to establish placing.

1. Server must toss ball upward without spin, control ball with paddle onto own side of table, then it bounces over net and hits other side of table.
2. Return must be hit after ball bounces on your side and cross directly over net onto table.
3. Serve five times in a row.
4. Game to 20, must win by two points.
1. Server may not hide ball, touch table, or lean over table.

 

 

EVENT: Math

 SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 In the event of a tie each class will be given the same score.

 STUDENTS PARTICIPATING

One person from each class.

 RULES

Time: 10 Minutes for three problems.

No calculators, scrap paper provided

  • Students may only bring pencil/pen
  • A 1 minute warning will be made
  • Pencils must be put down when teacher says " Pencils Down"
  • All answers must be labeled and simplified.

Scoring

Highest score will be first, second highest second and so on

through fourth place.

 

 

EVENT: Three-Point Shooting

SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 In the event of a tie each class will be given the same score.

 STUDENTS PARTICIPATING

One girl and one boy from each class.

 RULES

1. One minute will be put on the clock.

2. A female freshman will go to one hoop, and a male freshman will go to the other hoop.

3. An advisor in the middle of the court will blow a whistle as the clock is started contestants will stop on the buzzer.

4. The two scores are added together.

5. The class with the most points will receive 1st place, next best 2nd and so on through 4th place.

6. In case of a tie, 30 sec. will be put on the clock in order to break the tie.

7. The females will use a girls ball and males will use a boys ball

  • Shots may be made anyplace behind the 3-point line.

 

 

EVENT: Foul Shooting

SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 STUDENTS PARTICIPATING

One girl and one boy from each class.

 RULES

 Objective: To make the most baskets out of ten within ten seconds per shot.

If you go over the foul line the shoot does not count and you cannot redo it. You have one warm up shot before the clock starts. When you are given the ball you have ten seconds to shoot.

Scoring

The two scores (boy and girl) for each class will be added together for one combined score. The highest will be first, second highest second and so on to fourth place.

 

 

EVENT: Dot Split

 SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 STUDENTS PARTICIPATING

Two persons per class

RULES

Objective: To split the "dot"

 Ax: Provided by Mrs. Ward

5 dots, all 1/4 inch in diameter.

The head of the ax must pass above the contestant’s head.

Dots will be on pieces of mixed hardwoods approximately the

size of a soft drink can or smaller.

The wood must be split into two complete sections for a score to count.

Scoring: 100 points-Perfect hit.

19 points-Dot paint on both sides of wood

10 points-Dot paint is on one side of the wood

5 points- No paint left but wood is split

Judge's decisions are final

 

 

EVENT: Bow Saw

 SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 In the event of a tie each class will be given the same score.

 STUDENTS PARTICIPATING

Two persons per class.

 RULES

Objective:Cut off a 6x6 with a bow saw.

Each cut must produce a complete Cookie, or pieces that can be put together to form one.

All judge’s decisions are final.

 

 

EVENT: Tug-O-War

SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 In the event of a tie each class will be given the same score.

 STUDENTS PARTICIPATING

Ten girls and ten boys from each class.

RULES

There cannot be over ten girls and ten boys on each team for a maximum of twenty students.

This is a double elimination event. First round is Seniors v/s Sophomores, and Juniors v/s Freshman. Second round is winners v/s winners and losers v/s losers to determine placing.

 

 

Event: Pie Throwing

  Place : Gerrish Gym

SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

STUDENTS PARTICIPATING

1 girl/1 boy from each class

RULES

One pie will be thrown from a predetermined distance at a target with various rings marked with various point values.  Best combined score wins for their class.  There will be a teacher’s face in the hole of the target for inspiration.

 

 

EVENT: Volleyball

 PLACE: Gerrish Gym

 SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

STUDENTS PARTICIPATING

Three girls and three boys.

 RULES

This game is played as ½ of the final days event. The other half will be basketball. Regardless of order the first game is Seniors vs. Sophomores and Juniors vs. Freshmen. The second game will be Winners vs. Winners and Losers vs. Losers to determine 1 st through 4 th placing.

3 Females and 3 males on the court at all times

Coin toss will determine the team that serves first

The server must serve the ball within 10 seconds from the time they receive the ball

Either team can score a point during the game, regardless of which team is serving.

If your team is serving and you lose the point the other team will serve. (Sideout)

This is a timed event, the team with the most points when time expires will be declared the winner.

There will be on time outs

If there is a tie we will have a 3-minute overtime period.

Players playing in the back row cannot spike or block in front of the 10-foot line.

 

 

EVENT: Music

 SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 In the event of a tie each class will be given the same score.

 STUDENTS PARTICIPATING:

Any number of participants

RULES:

 Any type of Musical presentation

  • 5 minutes maximum
  • The Curtain will be pulled at five minutes. IF YOU DO NOT END performance before the 5 minute bell goes off, automatic disqualification will result!
  • Tasteful presentation and costumes
  • Responsible for your own music and equipment

 

 

EVENT: Comedy Skit

 SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

STUDENTS PARTICIPATING:

Any number of students.

 RULES:

  • Five minutes maximum
  • The Curtain will be pulled at five minutes. IF YOU DO NOT END performance before the 5 minute bell goes off, automatic disqualification will result!
  • Tasteful costumes
  • Responsible for your music

Scoring is based on judges opinion. Judges’ decision is final!

 

 

EVENT: Dance

 SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

 STUDENTS PARTICIPATING

Any number of students.

 RULES

• Five minutes is the maximum length of performance.

• The Curtain will be pulled at five minutes. IF YOU DO NOT END performance before the 5 minute bell goes off, automatic disqualification will result!

• Tasteful costumes.

• Performers are responsible for their own music.

• MUSIC MUST BE IN CD FORM ONLY!!!!!

Scoring is based on the judge's opinions. Judges decision is final!

 

 

EVENT: Surprise Karaoke

SCORING:

1 st place 1 point 2 nd place 2 points

3 rd place 3 points 4 th place 4 points

No show or disqualification 5 points

STUDENT PARTICIPATING: One entry from each class

RULES: Students will be expected to sing the lyrics of a popular song on stage with accompanying music. The lyrics will be viewed on a video screen. Four popular songs will be chosen at random, and played one at a time. Each class entrant will perform a different song.

CRITERIA FOR JUDGING: Participants will be judged on their timing, ability to follow the song correctly, and enthusiasm and skill of performance.

 

 

EVENT: Lip Synch

 SCORING

1st place 1 point 2nd place 2 points

3rd place 3 points 4th place 4 points

No show or disqualification 5 points

In the event of a tie each class will be given the same score.

 STUDENTS PARTICIPATING

Any number of students

 RULES

• 5 minutes maximum

• The Curtain will be pulled at five minutes. IF YOU DO NOT END performance before the 5 minute bell goes off, automatic disqualification will result!

• Tasteful presentation and costumes

• Responsible for your own music and equipment. MUSIC MUST BE IN CD FORM ONLY!!!!

 

 

EVENT: Basketball

STUDENTS PARTICIPATING

            Ten girls and ten boys from each class.

RULES

The first game is Seniors vs. Sophomores and then Juniors vs. Freshmen to determine pairings for the volleyball game the following day.

1.         Each team consists of 10 girls and 10 boys.

2.         Games consist of four 5 minute quarters (running time)

3.         1st and 3rd quarters: girls

            2nd and 4th quarters: boys

4.         Contact will be kept to a minimum

5.         3 officials will ref. the game.

6.         3 fouls in a quarter will disqualify that player and the team will have to play shorthanded for the remainder of that quarter.

7.         Players will not argue with any of the official's calls.

EVENT: Rock, Paper, Scissors Showdown

PARTICIPANTS: Four students from each class

RULES: 16 total students will go head-to-head in a "Sweet 16" style pairings bracket. Each head-to-head challenge will include the best 3 out of 5 throws. Standard Rock, Paper, Scissors rules apply: Rock breaks Scissors, Paper covers Rock, Scissors cuts Paper. Judges' decisions are final. The winner of the showdown moves on in the bracket, until there is a champion declared.

SCORING: The longer the participant stays in the competition, the lower the score. Goal is to have the LOWEST total for all participants in each class. Lowest score is first place, etc.

 

 

EVENT: Rock Band Video Game

PARTICIPANTS: Four students from each class

RULES: Four students will play the game at a level to be determined by student council. The winning class team will be determined by the video game's scoring.

 

 

EVENT: Cake Decorating

PARTICIPANTS: Two students from each class

RULES: One layer cakes, white frosting, food coloring and decorating tools will be provided for each team of two. The team gets one hour to decorate their cakes based on the Winter Carnival theme. Judges will look at use of color, design, originality and execution.

 

 

EVENT: Multiple-Hula Hooping

PARTICIPANTS: One student from each class

RULES: Students will begin using one hula hoop, twirling at the hips, and at intervals assigned by the judge, they must add hoops until keeping up the hoop is no longer possible. The student who lasts the longest is the winner.

 

 

EVENT: Speed Pictionary

PARTICIPANTS: Four students from each class

RULES: Pictionary cards are used, but not the board. A card is drawn, and one member of the team draws for the three guessers. In two minutes, the team must successfully guess as many items on the card as possible. The winning team will be the one with the most points at the end of the hour.



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This page last updated on: February 18, 2009 2:40 PM